/** @file Sprite.cpp */

#include "Surface.h"
#include "Sprite.h"

void Sprite::initialize()
{
}

/**
* @brief Draws the sprite on a surface, with its current animation,
* direction and frame.
* @param dst_surface The destination surface.
* @param dst_position Coordinates on the destination surface
* (the origin will be placed at this position).
*/
void Sprite::raw_draw(Surface& dst_surface, const Rectangle& dst_position)
{

}